You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. "Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Sounds like it is an intentionally difficult, rogue like game. I've not played a massive amount but what I have played of it shows me that there is a lot of close fought battles, that can turn on a sixpence (dime) and you need to have your wits about you and know when to attempt a flee before the big corpse laden snowball of doom starts a rolling. A weak character in a four man team is a real dead weight to carry about. The fact that you have to rest your heroes means your adventuring party is always in constant flux, and you have to be careful when putting together a team to make sure their skills enhance one another. Not so much if you're up against Skeleton warriors though. Bleeding and blighting are good falls backs for slow over time damage. So you're better off with Damage mitigation through the use of buffs and stuns. Healing is very weak so far, in the early game. No matter how trivial or good a party setup you think you have. Every conflict you encounter there is always a chance it begins to topple over. Fighting to the bitter end, doesn't end well. Once things start to go South, they tend to snowball a bit, because bad things happening to your party, increases the likely of bad things happening to your party. It's really good and very polished even now. I was an early Kickstarter backer on this, and have the alpha code to play with on Steam.
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